using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("LogInfo")]
	public class LogInfo : MonoClass
	{
		public string m_name => method_4("m_name");

		public bool m_consolePrinting => method_2<bool>("m_consolePrinting");

		public bool m_screenPrinting => method_2<bool>("m_screenPrinting");

		public bool m_filePrinting => method_2<bool>("m_filePrinting");

		public LogLevel m_minLevel => method_2<LogLevel>("m_minLevel");

		public LogLevel m_defaultLevel => method_2<LogLevel>("m_defaultLevel");

		public bool m_alwaysPrintErrors => method_2<bool>("m_alwaysPrintErrors");

		public bool m_verbose => method_2<bool>("m_verbose");

		public LogInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public LogInfo(IntPtr address)
			: this(address, "LogInfo")
		{
		}


	}
}
